Hazards and Game Mechanics

The Hazard is a any agent that can cause damage in Deep Sea Hunter series. The Game mechanics are constructs of rules or methods designed for interaction with the game state.

Rocks
The Rocks are hazards in the game, The submarine can move with holding the mouse, there are a lot rocks as walls, If the submarine bumps with a rock, it can get damaged, if the submarine gets hit like 10 times at the rocks, the submarine will had to emerge resulting in failure.

Sea Creatures
Main article: Bestiary

The Sea creatures are enemies in the 2 games, the submarine can kill all creatures, but however, as of the Squid, the sea creatures start to have harder difficulty, like the Anglerfish and the Stonefish, if the submarine bumps with sea creatures like 10 times, the submarine will had to emerge resulting in failure.

Quests
Main article: Quests

A quest serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of every nation and ethnic culture. In literature, the object of a quest requires great exertion on the part of the hero, who must overcome many obstacles, typically including much travel. The aspect of travel allows the storyteller to showcase exotic locations and cultures (an objective of the narrative, not of the character). The object of a quest may also have supernatural properties, often leading the protagonist into other worlds and dimensions. The moral of a quest tale often centers on the changed character of the hero.

In Deep Sea Hunter 2, there are main quests and side quests.

Achievements
Main article: Achievements

Achievement is a mechanic in Deep Sea Hunter, an achievement, also sometimes known as a trophy, badge, award, stamp, medal or challenge, is a meta-goal defined outside of a game's parameters. Unlike the in-game systems of quests, tasks, and/or levels that usually define the goals of a video game and have a direct effect on further gameplay, the management of achievements usually takes place outside the confines of the game environment and architecture. Meeting the fulfillment conditions, and receiving recognition of fulfillment by the game, is referred to as unlocking the achievement.

Death or Damage
Main article: Deaths

Death or Damage is a mechanic in Deep Sea Hunter. if you receive too much damage you will have to emerge.

Fuel Bar
Main article: Fuel Tank

The Fuel Bar is a mechanic in Deep Sea Hunter series. The reason why the Fuel Tank can cause a damage its because of how much fuel can carry the submarine, this happens by the fuel bar, when it gets completely light blue, the submarine will had to emerge resulting in failure.